Sega's MegaDrive (Genesis in U.S.) was launched in the second half of 1989 and quickly attracted attention and crowds.It was the first "true" 16-BIT home video game console, and people were interested especially in speed of this system that was light yers away from the "old" Master System and the Nintendo Nes. The Nec launched the SuperGrafx (an unhappy new version of the PcEngine) in order to contrast the Sega domination but the SuperGrafx became a clamorous flop.
Almost 2 years of Sega domination later Nintendo released the Super Famicom (Super Nintendo in Europe): despite of its graphical and sound superiority it take a long time to spread in U.S. and Europe because of a shortage of an official importation and a 2 years late. More, there' s no so much difference between SFamicom and Megadrive: better sound and graphics for one, higher speed and more games for the other.
These two systems enter in open competion in early 90' s, so in 1992 Sega launched a CD-ROM for Megadrive (MegaCD): there' s no reason to remember it, because while it should became the perfect console, it really became the most unuseful thing of the universe (especially because of a shortage of good games). Later Sega launched the 32x to transform its 16-BIT to a new 32-BIT system. But times were changed and I think Saturn it' s really better.
Personally I was in love with MD because it was my first home console and I received a lot of satisfaction from it. It supports a lot of games (over 1,200 games were made for MD over a course of 9 years), most of them are platform and shoot' em up but I remember also lots of sport simulations, beat' em up, arcade adventure, racing game...
The CPU is a 16 bit Motorola 68000 running at 7.8 Mhz; there is also a secondary Z80 processor running at 3.5 Mhz for sound emulation: six FM channels and one digital channel in the YM2612 sound chip.
It has 64K of RAM and a 512 colors palette (64 maximum displayable).
The screen resolution is 320x224, 80 maximum sprite displayable of 32x32 pixels.
MegaCD added 120Kb cache for the 1x CD-ROM, an extra 6Mbits of RAM and an additional 12Mhz 68000 CPU.
Sega 32x added 2 32-BIT RISC processors running at 23Mhz, an additional 16-BIT 68000 CPU running at 7.8Mhz, 64Kb of memory and 32,768 displayable colors.
Unpack the emulator files in your Megadrive directory; then put the ROM files in a subdir called: Roms. Just double click on the genecyst.exe file. Use the friendly Genecyst interface to load a ROM. This Genecyst version should support the zipped files; anyway, if a ROM doesn' t work, try to unpack and load it. If it still doesn' t work try to turn on options in Settings menu. See the README files for more dectailed instructions.
Filename | Version | Size | Description |
Genecyst.zip | x.xx | 424 KB | This is the best Megadrive Emulator I found on the net. It' s very easy to use and works very good. Supports a lot of ROMS , it emulates also sound and joystick/pad support. |
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[email protected] | // | // | Genecyst doesn' t have a homepage. Just a poor E-Mail. |
Main Page | Roms Page |